Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning



Kingdoms of Amalur: Reckoning (PlayStation 3 Games)
Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning (Xbox 360 Games)
Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning (PC Games)
Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning (Playstation 3, Xbox 360 and PC)

Author
Post

November 5 2011, 3:45pm

Tea
Member #9
Joined:
26 November 2006
Posts: 1499
Click HERE for the Official website



The Well of Souls … the promise of life reborn from death. For centuries the gnomes quietly labored to complete this grand achievement, a device that would change Amalur forever. Yet success had long eluded the gnomes, as time and again they failed to reignite the spark of life in one who had fallen.

But in an instant, a spark oft begets a flame.

In the era of rising magic known as the Age of Arcana, the prototype Well constructed by Fomorous Hugues succeeded at last, bringing a single mortal back to life. But why this time, when all the countless attempts before had resulted in failure? What secrets lie within this Fateless One, whose past had been wiped clean and whose destiny had yet to be written?

Overview

What is Kingdoms of Amalur: Reckoning™?

Reckoning is an epic, open world role-playing game that gives fans their first experience with Kingdoms of Amalur™, a new universe imagined by R. A. Salvatore, brought to life by Todd McFarlane, and designed by Ken Rolston and his team at Big Huge Games.

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R. A. Salvatore is the creator of the immortal Drizzt Do’Urden and author of The New York Times best-selling Forgotten Realms series. Todd McFarlane is a Grammy and Emmy-award winning artist, writer and toy designer best known for creating the fantasy series Spawn. Ken Rolston served as the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion before joining Big Huge Games development studio, the Baltimore, MD-based wholly-owned subsidiary of 38 Studios, based in Providence, RI.

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http://www.awx.co.za/images/forums/000/3167.jpg

About the Game:

Set in the Kingdoms of Amalur™ universe, Reckoning will offer unrivaled RPG action combat, seamlessly integrating magical and melee attacks into an innovative and visceral experience. Reckoning includes hundreds of quests, characters, creatures, weapons and spells. More details about the game will be revealed over the coming weeks and months.

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http://www.awx.co.za/images/forums/000/3175.jpg


What is Kingdoms of Amalur™

Kingdoms of Amalur™ is an original fantasy universe that serves as the setting for both Reckoning and 38 Studios’ upcoming massively multiplayer game, codenamed Project Copernicus. Amalur's cultures and expansive history were created by R. A. Salvatore, and the world is being brought to life through the artistic vision of Todd McFarlane. Legendary game designer Ken Rolston provides players their first journey into Kingdoms of Amalur™ through the hero’s journey in Reckoning. The story of Amalur will continue to expand through comic books, novels, toys and additional games.

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http://www.awx.co.za/images/forums/000/3173.jpg

A Hero's Guide to Destiny and Fate Trailer:


What roles in the game design and development did Ken Rolston, Todd McFarlane, and R. A. Salvatore play?

Each visionary brings a unique expertise to the team, and together they have made far more than just a game. They have created a living world with incredible history and depth, filled with breathtaking scenery and unforgettable adventures. Reckoning blends R. A. Salvatore’s storytelling mastery with Todd McFarlane’s eye for artistic excellence, all wrapped up in an expertly crafted RPG by Ken Rolston.

http://www.awx.co.za/images/forums/000/3169.jpg

http://www.awx.co.za/images/forums/000/3170.jpg

Click Here to Pre-Order: PS3 - Xbox 360 - PC
Come to battle prepared, with the Fate-touched weapons pack which includes:
Pre-Order Bonus ~ Fate-touched Weapons Pack:
1 x Longbow
1 x Hammer
1 x Staff
1 x Faeblade pair
1 x Sceptr
1 x Chakram pair
1 x Longsword
1 x Greatsword



[ Edited 18 February 2012 (09:59) ]


 


 
 
  
January 12 2012, 11:23am

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388
Also some cross promotion between demo's.

Play the upcoming Mass Effect 3 demo and you'll unlock the following items for Reckoning when the game launches on February 10:

N7 Armour: Players can unlock special armour inspired by Commander Shepard's iconic N7 battle armour including Helm, Cuirass, Gauntlets, Chausses and Greaves.

Onmiblade Daggers: A holographic blade stemming from Commander Shepard's Omni-Tool, the Omni-blade allows players to stab enemies in close combat. Once players install and play the Mass Effect 3 demo, they will unlock the daggers.

In addition, playing the Reckoning demo will also unlock the following items for Reckoning:

Twist of Fate Card: This card boosts the player's ice resistance and is immediately unlocked when he or she activates the Reckoning demo using his or her Origin account.

Twinned Souls Chakram: A unique weapon that damages enemies while boosting player health and mana in Reckoning.

The Infernal Helm: Unlocked after completing the Reckoning Tutorial Mode, this protective helmet increases players' fire damage throughout Amalur.

Not to sure if I would pre-order I'd like to hear some opinions on the game before purchasing. From what I've seen the game looks good:



 
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January 12 2012, 11:37am

Morschee
Member #1181
Joined:
01 April 2007
Posts: 2839
Damn...the world looks really beautiful, but I'll give it a pass, I'll have no time to play such long games, looks very nice though.




 
 
  
January 12 2012, 12:09pm

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388
First 30 min



And the size of the map at the end lol damn this game looks huge. Reminds me a bit of Dark Souls mixed with God of War

[ Edited 12 January 2012 (12:09) ]


 
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January 12 2012, 12:19pm

Only comes out at night, mostly
SurrealTiggi
Member #142
Joined:
09 February 2007
Posts: 4755
Didn't pay much mind to this when I first got wind of it but it's on my radar now, will have to wait and see how it fairs in reviews.


 


 
 
  
January 12 2012, 1:24pm

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388
Pretty interesting interview, the developers are fans of both western and jrpgs and have tried to bring the best of the worlds together and meld it together with awesome customizable combat.

Think this could be a sleeper hit of the year for me.



 
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January 12 2012, 4:46pm

Tea
Member #9
Joined:
26 November 2006
Posts: 1499
For me it looks like Darksiders / GOW and thats why im getting it!


 


 
 
  
January 12 2012, 5:06pm

Morschee
Member #1181
Joined:
01 April 2007
Posts: 2839
Is it VERY RPG'ish? Or minimal RPG?




 
 
  
January 12 2012, 5:06pm

The Fluffy Puppy
Woofels
Member #604
Joined:
13 March 2007
Posts: 7668
Does look very cool! but with FFXIII-2 out sadly this one will take the back burner for a-bit

Reminds me alot of an online MMO called planeshift just the world, gameplay wise GOW/Dante's Inferno meets Elder Scrolls lol


 

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January 12 2012, 5:16pm

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388
Producer said it took their development team 200 hours to complete everything in the game and not following the story or cut-scenes, skipping all of that. It was their speed run to 100%.

So we looking at another very long and very detailed and in depth game if they pull it off. If it gives me 150+ hours like Dark Souls did then I will be happy.

Watched tons of videos on this and just pre-ordered the game, it's looking really really good. Can't wait to give it a go. already got my character planned out.

Also love the fact that you can take your class anywhere and not have to restart 5 or 6 hours in cause that class isn't working out or isn't as good.


 
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January 12 2012, 10:26pm

Only comes out at night, mostly
SurrealTiggi
Member #142
Joined:
09 February 2007
Posts: 4755
DarkPrince said ...


Also love the fact that you can take your class anywhere and not have to restart 5 or 6 hours in cause that class isn't working out or isn't as good.


Ditto. Much nicer to be able to change and adjust your approach as you go rather than committing to a limited set of skills from the start.

Though I will admit that it's not something that works for every game, think in larger environments with more players (such as MMOs) you have to limit your players somewhat, else it would be chaotic. Wonder what the multiplayer element in KoA is like?
Must read up on it.


 


 
 
  
January 13 2012, 7:28am

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388
There is none, this is a single player experience only, although in a couple interviews they have said that they will be expanding the single player experience into a full fledged MMO but they first want to get the single player game out and allow people to start setting up their characters and getting use to the world.


 
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January 13 2012, 7:39am

Morschee
Member #1181
Joined:
01 April 2007
Posts: 2839
DarkPrince said ...

they will be expanding the single player experience into a full fledged MMO



I'll buy it when this^^^ happens...




 
 
  
January 13 2012, 7:45am

DarkPrince
Member #136
Joined:
09 February 2007
Posts: 14388


 
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January 13 2012, 8:40am

Only comes out at night, mostly
SurrealTiggi
Member #142
Joined:
09 February 2007
Posts: 4755
DarkPrince said ...

There is none, this is a single player experience only, although in a couple interviews they have said that they will be expanding the single player experience into a full fledged MMO but they first want to get the single player game out and allow people to start setting up their characters and getting use to the world.


Oh ok, not a huge loss I guess, and it makes sense if they have a larger multiplayer centered experience in mind.
Was just curious to see how much attention devs have paid to the Dark Souls MP model, and to see if any of them would be implementing something similar.


 


 
 
  


 
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