DarkPrince30 August at 10:52 Unfortunately I don't agree with the moving on statement, I think gamers need to be vocal and shred developers for things like this. Just like what happened with the PC release of Batman. Should we all just say oh well they tried and play a broken game? It was because of gamers being vocal and refunding the game that WB took any sort of action and eventually took the game down, removed it from sale and tried to fix it. Unfortunately keeping quite and moving on will just hurt the industry we are all passionate about further down the line. It's a hard lesson to learn for a small developer but it's something that gamers need to be vocal about, if you are not happy voice your opinion, take to social media, as long as your actions are justified and done properly it only helps our industry.
Tea30 August at 10:46 @scottie - I think that's what the internet needs to do here.
If the (any) game wasn't for you, move on.
Destroying a (small) developer, and a IP that millions are actually enjoying too, is not fair game.
Tea30 August at 10:44 @ Dp - I have found the opposite really, guys that followed the progression of the game (friends and customers) seem to really enjoy it.
But customers that bought it on the No Man's Sky hype train are the guys that seem to be offended by it.
As discussed shortly after the launch on the site. People asked about, for example multiplayer etc.
There was never a defined discussion around what the multiplayer content actually was. Just Hello Games saying it's a shared universe. Which it is. I can see what another user has explored and uploaded.
This is the fault of Hello games (and perhaps restriction imposed by the publisher).
By trying to remain mysterious about their new IP they perhaps allowed consumer expectation of the product to disproportionately exaggerate the reality of its development bounds. That and other in correct assumption or omissions from the game caused by development constraints should have been addressed prior to launch by both Sony and Hello games.
Lesson learnt I guess.
Hello Games has a difficult decision ahead of them on how to publicly address the "internet" response to aspects of the above. There is no clear way to address this as just How the Hype train built up No Man's Sky, it's done the reverse in return.
Scottie30 August at 10:35 I followed the game from the beginning, was in the front carriage of the hype train and consider the game as of now boring but I got over it the day after. Life goes, Earth continues to rotate on it axis etc
DarkPrince30 August at 10:28 I don't know, if we take the case of No Mans Sky, from what I have seen from the numerous forums I visit is that people that knew nothing of the game are enjoying it for what it is. However people who have followed the game and media are very upset about the finished product. The developers out right lied about what is in the game and what it can do. From what I have seen that Sean guy? I think that is his name, should have never been in any interviews, he is a terrible PR person. We have actual facts of what they said the game will have and can do and it released without any of it. This made many gamers upset as they preordered a game based on trust and that trust was broken. I think this is why it blew up so much. Gamers are at fault as well sure but the trust they put into the PR was the bigger thing for them. Also with NMS we have actual footage of things that could be done but isn't anywhere in the game from the things I have seen and followed. It's all about what you say and what expectations you create. Plenty of highly praised developers do this properly so there is no reason no one else can't. It's all about being honest at the end of the day, something that is easier said than done in business.
Scottie30 August at 10:27 When I'm King twitter will be banned.