Lurch24 May at 10:48 @Meitori - In the case of RE4 - 6 I'm almost more accepting of it if it's contextualized to a degree. I find after RE4, the series has become a ridiculous soap opera of supervillains and superheroes. But it would be nice to see a game in which you battle against a company/organisation that has already made themselves explicitly evil.
Meitori24 May at 10:33 It really gets pretty dull after a couple of hours.
Meitori24 May at 10:32 @Lurch, It's really nothing more than insulting, particularly RE4 onward it was just a case of this is the bad guy, eliminate him in one game (worked with Umbrella after all). Let's kill some innocents so you won't mind killing everyone else here is a really stupid story basis.
Lurch24 May at 10:27 @Meitori - agreed. It just seems lazy (and perhaps insulting to gamer's) that devs and publishers can't create a more complex enemy. This is a whole other debate, but I can't think of a single action/shooter game in which you don't observe your antagonist executing civilians or unarmed soldiers within minutes of starting the game. The more I see it, the more I'm finding it distasteful.
Meitori24 May at 10:19 @Lurch, the entire terrorist side of things has become a bit stupid in games. Resident Evil 4 and onward pretty much just incorporated it badly, and Dead Space 3 went the same silly route.
Lurch24 May at 10:15 @Tea - it was a sudden change from sinister background force to outright terrorists but Earth could prove a great location. Level design was another concern of mine tho - DS1 and 2 felt like real-ish locations converted into shooting galleries. DS3 felt too much like shooting galleries dressed up as locations. Hope they get the balance back in subsequent games.