DarkPrince30 August at 10:52 Unfortunately I don't agree with the moving on statement, I think gamers need to be vocal and shred developers for things like this. Just like what happened with the PC release of Batman. Should we all just say oh well they tried and play a broken game? It was because of gamers being vocal and refunding the game that WB took any sort of action and eventually took the game down, removed it from sale and tried to fix it. Unfortunately keeping quite and moving on will just hurt the industry we are all passionate about further down the line. It's a hard lesson to learn for a small developer but it's something that gamers need to be vocal about, if you are not happy voice your opinion, take to social media, as long as your actions are justified and done properly it only helps our industry.
Tea30 August at 10:46 @scottie - I think that's what the internet needs to do here.
If the (any) game wasn't for you, move on.
Destroying a (small) developer, and a IP that millions are actually enjoying too, is not fair game.
Tea30 August at 10:44 @ Dp - I have found the opposite really, guys that followed the progression of the game (friends and customers) seem to really enjoy it.
But customers that bought it on the No Man's Sky hype train are the guys that seem to be offended by it.
As discussed shortly after the launch on the site. People asked about, for example multiplayer etc.
There was never a defined discussion around what the multiplayer content actually was. Just Hello Games saying it's a shared universe. Which it is. I can see what another user has explored and uploaded.
This is the fault of Hello games (and perhaps restriction imposed by the publisher).
By trying to remain mysterious about their new IP they perhaps allowed consumer expectation of the product to disproportionately exaggerate the reality of its development bounds. That and other in correct assumption or omissions from the game caused by development constraints should have been addressed prior to launch by both Sony and Hello games.
Lesson learnt I guess.
Hello Games has a difficult decision ahead of them on how to publicly address the "internet" response to aspects of the above. There is no clear way to address this as just How the Hype train built up No Man's Sky, it's done the reverse in return.
Scottie30 August at 10:35 I followed the game from the beginning, was in the front carriage of the hype train and consider the game as of now boring but I got over it the day after. Life goes, Earth continues to rotate on it axis etc