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Tom Clancy's Ghost Recon: Future Soldier Signature Edition (Kinect Compatible)
R 575.00

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AWXX3G201029 | Xbox 360 Games | First-Person Shooter

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(1 customer ratings)
 
 
Description

Created by the award-winning team behind Tom Clancy's Ghost Recon: Advanced Warfighter and Tom Clancy's Ghost Recon: Advanced Warfighter 2, Ghost Recon: Future Soldier will feature cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes. Future Soldier will go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike.

In the escalating political climate of the near future­where strategies on the battlefield must be delicately balanced with maneuvers at the negotiating table ­a new breed of soldier has arisen. Trained to be better than the best and outfitted with the most comprehensive array of high-tech gear ever assembled, the future soldier stands apart by his ability to remain undetected. He slips unseen behind enemy lines. He uses the perfect combination of diplomacy and force to achieve his objectives while remaining politically invisible. He is a Ghost.

Signature Edition includes:

  • 2 Ultimate weapons
  • 2 Custom Weapon skins
  • 48 Custome Head Gear Skins
  • “Moscow Suburbs” Exclusive Map

16+

2012-05-26

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  • Tom Clancy's Ghost Recon: Future Soldier Signature Edition (Kinect Compatible)
 
Reviews
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average customer rating (1 reviews)


5 of 5 people found the following review helpful

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Excellent

Scottie   04 June 2012

Stunning game and a deserved purchase for any shooter fan. I will retain this game in my collection. The game takes place in such diverse places as Nicaragua, Zambia, Nigeria, Pakistan and several locations in Russia (from the Arctic Circle to Georgian border). The weapons are excellent and the technology never feels far fetched (Warhound is borderline). The game is split up 50:50 between COD firefights (hold or clear an area) and stealth infiltration (with an assortment of silenced sniper and other weapons). The squad mechanics have been reduced to sync shots (co-coordinating up to four simultaneous shots - needed in stealth sections to avoid setting the alert. The stealth sections have automatic failure on alert and although never unfair could use some more check points.
 

 
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