@Scottie Are you freaking serious.
Dragon's Dogma for PS4!!!
That was my favourite game on PS3.Still waiting for a sequal,but I would deffinitially play it again on current consoles.You just made my day.
Quite some time back, we reported on Microsoft's plan for the "Xbox Game Pass", a monthly suscription that would provide digital access to over 100 games, ranging from popular Xbox One titles to backwards compatible Xbox 360 titles. There will also be added discounts if you want to purchase a game outright, and early access for some titles, making the service not dissimilar to EA's existing "Access" subscription for PC and Xbox One.
If the promotional material is anything to go by, games include big multiplter titles like Halo 5, Gears of War: Utimate Edition, and 2K's yearly sports titles, alongside big Xbox 360 titles such as the Fable trilogy.
A new FaceBook post, seemingly published earlier than any other Xbox news source, suggests this service will kick off in 27 territories on June 1st for $10/month (or local equivalent). Local site GearBurn reached out to our local Microsoft reps and, as expected, South Africa is not part of the inital roll out so we'll have to wait a bit.
On the upside, $10 dollar titles usually convert to around R129 on our local Xbox Live service - an attractice price for a large library of games you may have been looking to play or are simply interested in sampling.
Doug Liman will no longer be directing one of Warner Bros.' upcoming DC Films, Justice League Dark (Dark Universe). This sudden development is due to scheduling conflicts with Lionsgate's Chaos Walking, which was recently greenlit. Chaos Walking is a thriller starring Tom Holland (Spider-Man: Homecoming) and Daisy Ridley (Star Wars: The Last Jedi).
The Hollywood Reporter has claimed that director of this years adpatation of the Stephen King novel IT, Andy Muschietti, is currently the most likely to take over from Liman. Muschietti is also set to direct the film adaptation of the popular PlayStation 2 title, Shadow of the Colossus.
I've had the absolute pleasure of spending the past 2 weeks with GT Sport, as it's put through its paces in the closed beta test environment, and have resurfaced after a fortnight of high-octane racing that has me positively revving for launch. So let's get under the hood of Polyphony's latest title and take a look at what's in store for those budding sim racers come launch... whenever that may be.
Gran Turismo is probably the most well-known global simulation racer on the market, with GT Sport being the 7th official game in the long running series. With such a great pedigree it does seem that the series has become somewhat complacent in its design and structure. With the rise of juggernauts in the genre like Microsoft's Forza Motorsport and the dark horse that is Slightly Mads' Project CARS suddenly stealing the limelight, Gran Turismo has been forced to up its game, and GT Sport is its answer. Under the guidance of the legendary Kazunori Yamauchi and his team at Polyphony, GT Sport shifts the goal posts of what we have come to expect. It's not revolutionary but it is a positive and exciting direction for the series.
From its announcement, GT Sport has touted the "professional racing" tag around wherever it has been shown and this is clearly the backbone of what to expect. The closed beta test really hammered this home with very little on offer other than competitive online racing. Every evening consisted of a variety of global events across the 3 classes and tracks on offer. In order to race, I needed to set some qualifying times on each track and was then matched with other players who had similar times to me.
Once the races were underway, the "professional" aspect became more apparent than ever. As a global driver and member of the racing community, you are urged to keep up a level of sportsmanship in races, which is reflected in your official sportsmanship rating. This global ranking, along with your own driver rating, will assist in pairing you with opponents. Drive well and your driver rating along with sportsmanship rating is sure to rise; shunt your opponents out on a corner and not only does your sportsmanship rating drop, but the driving rating of the poor soul on the receiving end does too. This keeps everyone in check and I love aggressive stance Polyphony have taken to neutralize charging, mindless driving. From the moment you begin the event, everything screams "experience" with loading and matchmaking screens depicting your avatar in a moment of thought, sitting on the garage floor next to his vehicle as he presumably hypes himself up for his race. Other screens show off the giant glowing TAG Heuer watch-face, a clear show of commitment to the professional racing experience from Polyphony.
The beta version of the game also encourages you to complete "Daily Workouts" that charge players with driving over 42km per day. Completing this rewards drivers with a gift car which can be used in one of the three classes in the beta.
The three tracks in the closed beta test are a full-length Nordschleife Nurburgring circuit, the Brands Hatch GP circuit, and a semi-oval fictitious Blue Moon Bay arena. Each providing a broader understanding of how cars and races perform. Car handling is something that's always difficult to stick, creating diversity and differentiating cars in the same class is never easy, but this is Polyphony and they do have more experience than anyone else. It comes as little surprise when I say the handling is top notch. With just the right amount of weight and variation, each car's quirks shine through on every track, prompting greater focus to master each vehicle. There were times when everything else just blurred out around me, and the slightest shudder from the tyres or uneven tarmac would be felt. It's these little things that give GT Sport its character and lend to its endearing and lasting impression.
God bless Kazunori Yamauchi. The man has an appreciation for the beauty of motor vehicles more than anyone else I know of, and this certainly shows in the games visuals. The lighting and crisp imagery during races is succulent, with sharp detail and little to no pixelation; GT Sport is looking to impress for sure. Unfortunately, while I enjoyed the sun as it blinded me through the front windscreen, the lack of dynamic lights and weather are more noticeable than ever. With games like Driveclub spoiling us with gorgeous visual effects, GT Sport feels a bit archaic in this arena.
GT Sport may not satisfy the more reckless and foolhardy racers who are keen to push the limit - as mentioned the sportsmanship rating punishes reckless driving - but even when accidents do happen, there is very little to show. Even after a full frontal accident at high speed, cars remain perfect, spotless examples of engineering. These omissions, clearly deliberate, are an interesting window into the design philosophy of Polyphony, who pride themselves on the appearance and want these mechanical sculptures to be seen at their best, at all times. This same pride, it feels, is what underlies the entire experience, one of professionalism and sportsmanship, a conduct and a code that will elevate GT Sport above and beyond the shoulders of its (fierce) competition, essentially putting itself in a class of its own.
Whether it can do this remains to be seen, but I am certainly more excited about what GT Sport will offer when it launches given what I have experienced over the last 2 weeks.
Last week word came that Square-Enix had decided to sell off IO Interactive. Everyone’s first thoughts immediately were around the “rebooted” Hitman and development of Season Two. Later in the week, word came that IO Interactive would retain the rights to Hitman, giving us hope that development would continue on schedule for Season Two under a new publisher.
Today we get news, via Twitter that IO is laying off staff. There is no detail in the tweet regarding numbers or reasons, but I think we can safely say that the plans to sell the studio has led in some way to this decision.
Other than this twitter post, we have no more information on the sale regarding potential buyers, or even if anyone has expressed interest as Square-Enix has not issued any more information.
I really hope that this measure is not going to delay or, even worse, lead to the cancellation of Season Two. As more information becomes available we’ll update the article.